JUNE // 2020

SAFETY PROTOCOL

Team of 10 ( 2 designers ) • 7 weeks • Unity

SAFETY PROTOCOL is a narrative-driven, environmental puzzle game that lets you explore an eerie space station while chatting with the stations AI. Reactivate the hidden fuse boxes to increase your power supply. Distribute the power to the different areas inside the station to unlock new paths letting you delve deeper into the story.

 

THINGS THAT I DID

LEVEL DESIGN:  I was responsible for all the level design in the game. I worked on everything from 2D-sketching, to grayboxing, to implementing final 3D assets.

 

NARRATIVE: I co-authored the narrative design and wrote all of the game's dialogue trees and message logs. I also planned the environmental storytelling.

 

COLLABORATION: Working closely with the other team disciplines in creating the UX, UI, power management mechanic, and overall game feel and mood.

DESIGN PILLARS

EXPLORATION AND LIGHT PLATFORMING:
The player explores the station and traverses it in interesting ways while interacting with objects that unlock new paths and tell the story.

 

SUSPICION: The narrative is what drives the player forward. As you delve deeper into the space station you gradually begin to distrust the station's AI and its maker.

FIND POWER AND BUILD YOUR PATH:

The station's available power is a precious resource to the player which they must allocate carefully in order to open locked doors or power up rooms. 

GAME LOOP

Find fuse boxes to increase the station's power. Interact with consoles to distribute the power to rooms and hallways.

Gradually unlock the broken space station and find out what happened to the missing crew.

REACH A CONSOLE

FIND THE NEXT FUSE BOX

Increase power supply

ENVIRONMENT

PUZZLES

CONSOLE UI //

CHAT TAB

New dialogue options

CONSOLE UI //

POWER SUPPLY TAB

Distribute power to rooms and doors

 

LEVEL DESIGN PROCESS

Exploration and building your own path with the power management mechanic were parts of our core design pillars.  Therefore, we designed the space station in a non-linear way that gave the player freedom to explore. 

PLAN

Mind-mapping how the player could move about and manage the power supply.

2D LAYOUT

Drawing in Miro meant that the map was accessible to all team members as we were working from home. 

GRAYBOX

Making a very rough version of the space station, playtesting it, and iterating, using ProBuilder.

GRID

We opted for a grid-based level. This made iterating fast and easy since we could use snapping.

ITERATE

Implementing 3D assets, playtesting, and tweaking. Rinse and repeat.

 

TOP-DOWN

6a57570e43cdea80e963a3753e82c6be_2 (1).p

HUB

GREENHOUSE

CARGO HOLD

Swipe left/right for examples.

Click the arrow ">" for examples.

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GUIDING THE PLAYER

ITERATIONS

Initially, we had the first console interaction take place in a separate, smaller room. 

That didn't give it the prominence needed, so we opted for the corridor-like HUB layout instead.

 
NARRATIVE
NARRATIVE + ENVIRONMENTAL STORYTELLING

WATCH A PLAYTHROUGH

If you feel like enjoying the full story you're better off either playing the game or watching one of the many positive playthroughs of SAFETY PROTOCOL on Youtube.

 

Or click the button below.

 
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Stockholm, Sweden

Illustrations by supalerk laipawat from Noun Project

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